REVIEW · QUEENSTOWN
Queenstown: Nevis Thrillogy (Bungy, Swing, Catapult)
The Nevis Thrillogy packs three very different adrenaline rides into one rugged outing: a 134m bungy, a 70m swing, and a 150m catapult. You ride into the remote Nevis Valley by 4WD shuttle, then face each challenge in turn, with the canyon and high country below you.
I like the way the rides test different kinds of courage, and I like that the photo and video package is included rather than sold as an afterthought. The Swing and Catapult are especially good options if the bungy feels too much. The main caution is that the bungy can be intense, and one reported jump involved unclear instructions and a retrieval problem, so speak up if you need the crew to explain anything again.
- 134m Bungy: Australasia’s highest bungy, with about 8.5 seconds of freefall and a cable car ride to the jump pod.
- 70m Swing: A fast drop followed by a 300m arc across the Nevis canyon, available solo or tandem.
- 150m Catapult: Accelerates to 100kph in 1.5 seconds and can produce up to 3G.
- Remote setting: A mandatory 4WD shuttle takes you from central Queenstown into the Nevis Valley.
- Small group format: Limited to six participants, useful when you want less waiting and more direct attention.
- Good bundle value: The $481 price includes all three rides, transport, photos, and video, with a stated saving of $210.
Three major rides in one Nevis Valley outing

This is not a single stunt repeated three times. The Bungy, Swing, and Catapult each feel different, which is the main reason to choose the Thrillogy instead of booking only one activity.
The Bungy asks you to make the hardest mental decision. You walk or are guided to the edge, look down into the Nevis Valley, and commit to the jump. The Swing is more about the rush of release and the long sweeping movement afterward. The Catapult is shorter and more explosive, giving you a moment to brace before it fires you forward.
I like that the day builds a useful kind of variety. If the bungy leaves you shaky, the Swing gives you another way to enjoy the setting. If you find the Swing too gentle, the Catapult brings back the hard acceleration.
The full outing takes about four hours, though the supplied details also describe the duration as two to four hours. Plan on a half-day rather than trying to squeeze it between tightly timed activities in Queenstown.
Starting at The Station in central Queenstown
Check-in and pickup are at the Queenstown Bungy Centre inside The Station building, on the corner of Shotover Street and Camp Street. You need to check in 30 minutes before departure.
That early arrival matters. The operator needs to confirm your booking, check your weight, and prepare you for the shuttle. The check-in and weighing process has been described as fast and straightforward, but I would still avoid arriving at the last minute. A relaxed start is useful before an activity that asks you to make three large decisions in a few hours.
Transport is mandatory. You cannot simply drive yourself to the Nevis site as part of this activity. Pickup can also be arranged through the Kawarau Bungy Centre, but you need to contact the reservation team before your trip time.
The ride into the valley takes about 40 minutes, according to the available experience details. This is more than a transfer. It takes you away from Queenstown’s compact town center and into a stark, open area where the rides feel properly remote. The rough 4WD journey also signals that this is not a quick amusement park stop.
The group is limited to six people. That is a useful size for a nervous participant because you are not being processed in a large crowd. It also means the total pace can depend on the other people in your group, especially if somebody needs extra time before a jump.
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The 134m Bungy and its long moment of hesitation
The Nevis Bungy is the biggest psychological hurdle of the three rides. At 134m, it is described as Australasia’s highest bungy, and the jump includes about 8.5 seconds of freefall. Even if you have done a smaller bungy before, the height and open valley change the feel of the decision.
You first reach the jump pod by cable car. That ride is part of the drama. It places you out over the valley and gives you time to think about what you have agreed to do. For some people, that anticipation will be thrilling. For others, it may be the least comfortable part of the morning.
The practical tip here is simple: listen closely, and ask for a repeat if you are nervous or if English is not your first language. One participant found the instructions difficult to follow because of fear and language concerns, then received an unsupportive comment after hesitating at the edge. That is not the kind of encouragement anyone wants before a first bungy.
The same account described a retrieval cord that did not work, resulting in an upside-down pull back to the platform. The information available does not suggest this is typical, but it is a useful reminder to ask what will happen after the jump and to tell the crew clearly if you do not understand the procedure.
I would not choose this package simply because the bungy is the headline attraction. Choose it because you want all three rides, and treat the Bungy as the most demanding part. If you are unsure, the staff can explain the process, but the final decision to jump remains yours.
The 70m Swing, the day’s most graceful rush
The Nevis Swing provides the sharpest contrast with the Bungy. You drop 70m, then travel through a 300m arc over the canyon. Instead of a straight fall followed by bouncing, you get a broad, fast movement that continues across the valley.
You can ride solo or tandem. Tandem riding gives you a shared moment with a friend or partner, while solo riding keeps the focus entirely on your own reaction. The choice depends on your comfort level and how you want the memory to feel.
The Swing has received the warmest practical praise in the available feedback. The crew was described as good at making participants feel comfortable and secure, and the ride became the clear highlight of the day. That makes sense to me. The Swing still offers a serious drop, but once released, you are carried through a long arc rather than facing repeated bounce or the raw forward punch of the Catapult.
If you are not sure you want the Bungy, do not assume the whole Nevis visit is lost. The Swing is a strong standalone choice within this package, particularly for someone who wants a major thrill but prefers movement through space to a straight headfirst jump.
The 150m Catapult and its instant acceleration
The Catapult is the odd one out, and that is its appeal. You launch 150m forward, reach 100kph in 1.5 seconds, and may feel forces of up to 3G.
The short preparation period is important. You have a little time to brace yourself and understand what is about to happen, then the launch arrives very quickly. The ride is less about looking down and more about surviving the sudden acceleration.
This can be a surprise favorite. Someone who expected the Catapult to be the worst of the three found the preparation time helpful and enjoyed the launch most of all. I can see why it works that way. A bungy gives your mind too much time to argue with you. The Catapult gives you less room for that internal debate.
The Catapult is also a good reason to book the bundle if you have already tried a conventional bungy. It gives you a new sensation instead of simply repeating a familiar one. At the same time, the speed and G force mean you should take the physical requirements seriously and disclose any concerns to the operator before starting.
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What the remote setting adds to the day
The Nevis Valley setting is not just a backdrop for photographs. The distance from Queenstown creates a sense of occasion. You leave town, take a rugged shuttle, cross into a much more exposed part of the South Island, and spend several hours focused on one demanding activity.
The open valley also helps separate the three rides. The Bungy uses height and freefall. The Swing uses the canyon’s width. The Catapult uses open space for speed. The setting gives each ride a clear physical identity.
There is a tradeoff. Because the site is remote and transport is required, this is not an activity you can abandon casually once you arrive. You should be ready to spend the full outing there. The four-hour schedule also limits what you can book afterward, especially if your next plan has a fixed departure time.
I would avoid pairing this with another major Queenstown adrenaline activity on the same day. After three rides, you may feel exhilarated, tired, or simply ready for a quiet meal.
Photos and video make the bundle easier to justify
Photos and video are included in the price. That changes the value calculation.
At $481 per person, the Thrillogy is expensive in absolute terms. But the price covers the Bungy, Swing, Catapult, mandatory transport, and the photo and video package. The stated saving is $210 compared with booking the three rides separately.
If you only want one ride, this bundle is not the economical choice. You would be paying for two additional activities that you may never intend to do. If you already know that you want to try all three, the package becomes easier to defend because it combines the rides and media in one booking.
The included photos and video are especially useful here because the rides happen quickly. You may remember the lead-up, the drop, and the landing, but you cannot watch yourself from the outside while it happens. Having a record of all three gives the day more lasting value.
I would still check the final booking conditions and available departure time before paying, since the listed duration ranges from two to four hours and departure times vary by availability.
Who should book the Nevis Thrillogy
This package suits you best if you want a full adrenaline day rather than a single signature ride. It is also a good match if your group has mixed preferences. One person may care most about the Bungy, another about the Swing, and somebody else may be drawn to the Catapult.
The minimum age is 13. Anyone under 15 must be accompanied. The weight range is 45kg to 127kg, so check those limits before booking.
The small group size is helpful for first-timers, though it does not remove the pressure of watching others take their turns. If you are prone to hesitation, tell the crew early. A clear explanation before you reach the platform is far better than trying to process instructions at the edge.
The activity is listed as wheelchair accessible, but the provided information does not explain the exact access arrangements for each ride. If you use a wheelchair, contact the operator before booking so the practical details can be confirmed.
English is the listed guide language. If you are not comfortable following safety instructions in English, arrange clarification in advance.
A balanced look at the crew and safety experience

The crew is central to this outing. The best part of the available feedback concerns the Swing, where the staff helped participants feel secure and ready. That kind of calm direction matters more than cheerful shouting when you are standing above a canyon.
The Bungy feedback is less reassuring. Unclear instructions, an insensitive comment, and a retrieval issue made one first-time jumper feel poorly supported. I would not ignore that criticism simply because the overall rating is high. The bungy is the moment when staff communication matters most.
You can help by asking direct questions. Confirm how you will be attached, what signal means go, and how you will return to the platform. If you need the instructions repeated, say so. You are not slowing the experience down by asking for clarity.
The three rides also require different kinds of trust. On the Bungy, you trust the equipment after making a conscious jump. On the Swing, you trust the release and let the long arc carry you. On the Catapult, you trust the launch system to handle a very fast burst of motion. A professional explanation should cover each one clearly.
Booking flexibility and practical details
You can cancel up to 24 hours before the activity for a full refund. The reserve now and pay later option also helps if your Queenstown schedule is still changing.
That flexibility is useful because weather, energy, and nerves can affect your decision. Still, do not treat pay later as a substitute for checking the requirements. You need to fit the age and weight rules, arrive 30 minutes before departure, and allow up to four hours for the full outing.
The meeting point is easy to find in central Queenstown, inside The Station building at Shotover and Camp Streets. Give yourself enough time to locate the Queenstown Bungy Centre, particularly if you are carrying luggage or arriving from another activity.
The listed package includes:
- Nevis Bungy
- Nevis Swing, solo or tandem
- Nevis Catapult
- Photos and video
- Mandatory shuttle transport from central Queenstown
Should you book all three rides?
Book the Nevis Thrillogy if you want the most complete version of the Nevis experience and can accept the $481 price. The bundle makes financial sense when you genuinely plan to do all three, since the stated saving is $210 and the media package is included.
If you are nervous about the Bungy, remember that the Swing and Catapult offer very different thrills. You should still tell the crew what concerns you have and ask for clear instructions before committing.
I would skip this package if you only want a single jump, dislike fixed group schedules, or need a short activity between other bookings. For everyone else, the combination of a remote valley setting, three distinct rides, and included photos and video gives you a serious half-day challenge rather than a quick thrill stop.
FAQ
Where does the Nevis Thrillogy start?
Check-in and pickup are at the Queenstown Bungy Centre inside The Station building, at the corner of Shotover Street and Camp Street in central Queenstown.
How early should I arrive?
You should check in 30 minutes before your scheduled departure.
How long does the activity take?
The experience is listed as lasting about four hours, with additional details giving a duration range of two to four hours. Check the available departure time when booking.
What rides are included?
The package includes the 134m Nevis Bungy, the Nevis Swing, and the Nevis Catapult.
Can I ride the Swing with another person?
Yes. The Nevis Swing is available as either a solo or tandem ride.
Are photos and videos included?
Yes. A photo and video package is included with the Nevis Thrillogy.
What are the age and weight limits?
The minimum age is 13. Anyone under 15 must be accompanied. The weight range is 45kg to 127kg.
Is the activity wheelchair accessible?
The activity is listed as wheelchair accessible. Contact the operator before booking to confirm the arrangements for your specific needs.
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